Reasons Which Make Video Games the Most Addictive Interface

Talk about video games and all heads start turning. In the present scenario where the technology is advancing rapidly, the games are gaining huge momentum. Whether kids, youngsters or even elderly people, all seem to have swayed with its addiction. These have been in existence for quite a while now and is also one of the largest source of entertainment around us. To understand it better, let us have a close overview of the types of games and the negative and positive effects it has.

Types of Video interface games- These are of various kinds and have different skill sets, with time limitations as well, some are quite basic while others are too advanced. A few of them are-

• Casual Play Games- These games are generally of small duration and are easy to play. They do not need any specific software or system.

• Online gaming – These types of games can be played on any sort of browser and thus attracts a larger audience, involves strategy and role plays. These games need no specific operating system and are more often played by dedicated gamers.

• Social Network games- These are very common games which are played with the help of social networking forums in order to access its users.

Effects of Video Console Games- Playing such games comes very naturally to kids, something which needs not to be taught to them and they get well conversant with it as they keep playing and has its own effects, some which are quite positive, while others which are detrimental to the health and the overall well- being. Let us take a look at its positive and negative sides.

Positive Effects

• It is said that playing video console games makes the brain very sharp and improves hand eye synchronization.

• They become more adept in facing situations later in life as the skill sets of each level are different and they have to keep the pace going in order to play the game.
Negative Effects

• It is more of an addiction and kids give it the foremost importance.

• The attention diverts from studies due to playing games

• Few games involve getting violent in order to kill the opponent and win it so the player starts practicing the same in the real life as well.

• Physical exercise gets reduced as kids want to play video games and not outdoor games.

Even though video games are the most comfortable and user friendly gadgets for people of all ages, especially kids, yet if proper care is not taken it can prove hazardous for the health. So it is of utmost importance that these are given for a stipulated time and are played under proper guidance.

Posted in Uncategorized | Comments Off on Reasons Which Make Video Games the Most Addictive Interface

Dungeons and Dragons 5th Edition – 3 Tips for New Dungeon Masters

Your first few games of Dungeons & Dragons can be daunting, and doubly so if you’ve elected to fill the role of the Dungeon Master.

While at the table, the DM will need to fulfill multiple positions including coach, referee, and narrator. The following three tips will ease you into running the game and ensure that you and your players have an unforgettable experience playing the fifth edition of the world’s greatest roleplaying game.

Start Small. Many Dungeon Masters want to create their own worlds and narratives, but crafting elaborate adventures and campaigns is an immense task early on and a rudimentary understanding of the rules can hinder the momentum necessary to drive a complex story and result in a disheartening first experience.

Whether running the introductory adventure The Lost Mine of Phandelver – found in the 5th Edition Starter Set – or an adventure you’ve made yourself, it’s important to start small and allow yourself plenty of room to make mistakes.

Read the rules found in the Player’s Handbook, pick an environment, choose a setting, read up on one or two types of monsters, and send your adventurers on a short quest that requires them to traverse this environment in order to interact with these monsters in this setting. Give them some gold and one or two pieces of equipment if they successfully complete the quest.

Leave Room for Improvisation. It’s impossible to prepare for everything that your players are going to think up. Time spent fleshing out intricate backgrounds for the good people of Daggerford is wasted when your adventurers decide that they don’t want to go to Daggerford, but instead would rather sleep in the woods on the outskirts of town. In order to save yourself from wasting hours, or even days, of preparation, you should avoid going into too much detail when creating non-player characters, locations, monsters, etc.

Give every non-player character you make a name and one or two defining features (such as a big scar on their right eye or six fingers on their left hand) so that players can easily identify them, but let the finer details come out while you’re actually playing the game. Once a character, location, monster, etc. has shown up in your game, keep an index card with their name and key features – as well as what happened to them in the game – on hand for later sessions.

Stop. Collaborate and Listen. Often times new Dungeon Masters confuse their role as a litigator with that of a tyrant, but Dungeons & Dragons is a collaborative storytelling experience, with both the DM and the players contributing to what’s happening in the narrative. Being responsible for creating the entirety of the world that your players inhabit is intimidating, but remember that you are all gathered together to play a game and have fun – yes, even the Dungeon Master.

Get into the habit of asking your players questions about their characters, such as “Having been here before, what’s your impression of Baldur’s Gate?” and “Have you fought bugbears before? If so, how did that go for you?” This gets players in the mindset of thinking about the world from their character’s perspective and allows them to contribute to the world-building, taking some of the load off of you.

If you’re really comfortable with your group, you can even field them questions like “What’s a good name for a nervous shop owner?” and work together at the table to come up with a non-player character’s foundation. The more you include your players in your world, the more invested they will become.

There’s no limit to the number of tools available for a DM to consider, but keeping these three tips in mind will help any new Dungeon Master feel right at home.

If you’re interested in learning more about being a better Dungeon Master, check out Matt Colville’s YouTube series Running the Game here.

Ellis Smith is an avid player of Wizards of the Coast’s 5th Edition of Dungeons & Dragons and DMs multiple bi-weekly games locally and over Discord. He is happy to write about a range of topics, but games are his passion.

Posted in Uncategorized | Comments Off on Dungeons and Dragons 5th Edition – 3 Tips for New Dungeon Masters